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Masculin Cancer (21juin-23juil) 龍 Dragon

MessagePosté le: Sam 9 Mar 2013 - 20:01    Sujet du message: M 1 séat Répondre en citant

je dmd un sétup hooooolaaaaaaaaa

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PublicitéSupprimer les publicités ?
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Masculin Scorpion (23oct-21nov) 狗 Chien

MessagePosté le: Sam 9 Mar 2013 - 21:34    Sujet du message: M 1 séat Répondre en citant

COTIS DUCON SALOPE
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Masculin Cancer (21juin-23juil) 龍 Dragon

MessagePosté le: Sam 9 Mar 2013 - 21:54    Sujet du message: M 1 séat Répondre en citant

c'est fait connard j'ai même déjà roulé

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Masculin Scorpion (23oct-21nov) 狗 Chien

MessagePosté le: Lun 29 Juil 2013 - 20:53    Sujet du message: M 1 séat Répondre en citant

#LaPoste
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Masculin Scorpion (23oct-21nov) 狗 Chien

MessagePosté le: Mer 26 Mar 2014 - 23:13    Sujet du message: M 1 séat Répondre en citant

This update keeps the same handling of the cars.

It is also compatible with the Race Replay of your Melbourne Grand Prix.

It slows laptimes to realistic levels, and fixes instability and bugs in the mod.

This is now easily the most realistic 2014 mod available anywhere.

See what you think, I'm sure you will be happy with my work.

/

Engine Boost has been renamed to "Fuel Saving" - the main feature of 2014 F1.

This means it's in the reverse direction, not like Engine Boost.
I didn't want to change your engine, so I used NEGATIVE Torque/Power with higher settings.

1/10 FUEL SAVING = QUALIFYING HOTLAPS ~ 100L/hour ( Your Original Engine Power )
x/10 FUEL SAVING ~ Grand Prix Mode ( 100L for a Grand Prix means Fuel Saving )
10/10 FUEL SAVING = Formation Laps, Safety Cars ( Much less Engine Power / Less Fuel Usage )

===================================================
F1 VFR 2014 v1.0 to v2.0 Beta Changelog

REALISM UPDATE by doser
===================================================

SUMMARY

***************************************************
- WET TYRE PHYSICS ADDED
***************************************************
-- Slicks have terrible grip in the rain
-- Added proper Intermediate & Wet Physics
-- Slicks ~ 0.00-0.10 Wetness (Only good in Dry)
-- Inters ~ 0.00-0.40 Wetness (Good in mostly Dry Conditions)
-- Wets ~ 0.30-1.00 Wetness (Only good in Wet)
***************************************************
- FIXED MEDIUM/HARD TYRES
-- Unrealistically Fast Mediums/Hards
-- Horribly Unstable Rear (F1RFT Physics are bad)
***************************************************
- CORRECTED TYRE RADIUS, WIDTH
-- Width and Radius are wrong in F1RFT Tyres
-- Now comply with FIA Regulations
***************************************************

- ADDED NEW FERRARI NOSE MODEL by Phil C

***************************************************

- ADDED SAFETY CAR

- ADDED PITCREWS
-- All Pit Colours for all teams

- INCLUDES NEW SOUNDS by Felipe Giro (The ones you sent me)

- INCLUDES SKIN FIX FOR ALL TEAMS
-- Skins were saved incorrectly (DXT, also Generate Mipmaps)
-- This fixes a bug with the Ferrari and other cars in Lower Details

***************************************************

- FIXED rFHUD.mas
-- Now shows Formula 1 Car for Damage Graphics
-- Now has better Revometer

- FIXED TV CAMERAS

***************************************************

- FIXED TEAM NAMES, VEHICLE NUMBERS & INFORMATION
-- PitGroups were in the wrong order
-- Conflict PitGroup with VFR and Force India, etc

-- Example: Lewis Hamilton is Driver 1 for Mercedes
-- But his number is #44, which lists him 2nd in the garage & menu.

-- Therefore if we change his "Number=03"... (not visible)
-- ...then his garage is assigned correctly - ahead of Rosberg
-- He should be the 1st Garage, ahead of Nico Rosberg (Number=04)
-- Some tracks (Melbourne) have names above the Garages, so its good to fix this

- FIXED ENGINE NAMES
-- Example: "Mercedes PU106A Hybrid"
-- Example: "Renault Energy F1-2014"

-- Removed Numbers from Team Names, looks better in menu & in game.

***************************************************

-- CHANGED RFE TYRE COMPOUND DISPLAY TO CLASS COLUMN
--- We need to see the Teams, not "F1 2014" Class, which is useless information
--- Tyre Compounds and Team Names are now both shown (looks more realistic)

***************************************************

- MODIFIED PHYSICS TO COMPLY WITH 2014 REGULATIONS
- BETTER DEFAULT SETUP

-- BANNED REFUELLING (Set Relative Fuel Strategy="1" in your PLR files)

-- Weight Distribution Limited to 55.7 Rear ** FIA
-- Parc Ferme 119 ** FIA
-- Parc Ferme Tyres 22 (Start Race on Worn Qualifying 3 Compound) ** FIA

- SLOWED CARS DOWN BY 3 SECONDS
-- The cars will handle the same, but have more drag (+)
--- The FSR Drag Physics are very unrealistic
--- You can use 40/40 Wings and still get high top speeds...
--- Now you will have to use lower wings to get high top speeds...

-- Disabled KERS
--- It is too powerful, especially on KERS POWER FACTOR = 55
--- Holding a button for 33 Seconds is not ideal

--- ERS is basically automatic, or a switch in real life
--- At Monaco it will be impossible to drive properly holding a button

--- Think of this, if KERS breaks for a driver, their race is ruined (very slow)
--- And rF_HighVoltage is not known to be very reliable!
--- It is best if KERS is just removed, your engine already has ERS built in (good torque)

-- DRS is weaker
--- DRS strength was too powerful (-)
--- DRS changes balance by 9% (not very much) DRS LIFT (-)

- ADDED MORE TURBULENCE FOR FOLLOWING CARS (+)
-- It will be harder to overtake and more realistic
-- Cars should understeer behind other Vehicles

- CORRECTED SPELLING MISTAKES (English-UK)
-- Upgrades File
-- Mod Credits.txt

***************************************************

Support\Languages\F1VFR2014.dic

- Fixed: Session Names
-- "PRACTICE 1" ="PRACTICE 1"
-- "PRACTICE 2" ="PRACTICE 2"
-- "PRACTICE 3" ="QUALIFYING 1"
-- "PRACTICE 4" ="QUALIFYING 2"
-- "QUALIFYING" ="QUALIFYING 3"
-- "WARMUP" ="WARMUP"
-- "RACE" ="GRAND PRIX"
-- "BOOST MAPPING" ="FUEL SAVING" **** NEW FEATURE
-- "Engine Boost:" ="FUEL SAVING:" **** NEW FEATURE

***************************************************

rFm\F1VFR2014.rFm

- Renamed mod to "F1 VFR 2014 2.0"

- Changed: Language file to F1VFR2014.dic

- UPDATED RULES TO 2014 FIA REGULATIONS *

-- Realism: Pit Speed Limits (80KPH/80KPH/60KPH)
-- Realism: Session Lengths (18mins/15mins/12mins)
-- Realism: Default Session Days and Start Times

-- Realism: Parc Ferme 119 (All settings locked except Brake Bias, Brake Pressure, Engine Boost, Front Wing)
-- Realism: Parc Ferme Tires 22 (All drivers start on WORN/USED COMPOUND - IF they completed a Q3)

-- Fixed: ClosePits=0, MinimumYellowLaps=2, RandomYellowLaps=0, etc
-- Fixed: FinishUnderCaution=1 (Race will end under Safety Car)

- Annoyance: Turned off all money + pit fines (credits) - Annoying message speeding in pits, etc...

-- Fixed: SceneOrder to VFR Track Names (Single Player Championship) **** IMPORTANT ***
--- Make sure FloFlo uses these exact instances in his GDBs *****************************
Australia_VFR14_RFE
Malaysia_VFR14_RFE
Bahrain_VFR14_RFE
China_VFR14_RFE
Spain_VFR14_RFE
Monaco_VFR14_RFE
Canada_VFR14_RFE
Austria_VFR14_RFE
Britain_VFR14_RFE
Germany_VFR14_RFE
Hungary_VFR14_RFE
Belgium_VFR14_RFE
Italy_VFR14_RFE
Singapore_VFR14_RFE
Japan_VFR14_RFE
Russia_VFR14_RFE
US_VFR14_RFE
Brazil_VFR14_RFE
AbuDhabi_VFR14_RFE

***************************************************

SLOWING THE CARS DOWN

- rF_HighVoltage ** (IMPORTANT) **

-- Realism: Disabled KERS (ERS is basically automatic/a switch, in real life)
--- The cars are too fast, so disabling KERS will make laptimes more realistic

--- If you insist on using KERS for 33 seconds, try KERS POWER FACTOR 10-15...
--- KERS POWER FACTOR = 55 is way way waaay too powerful.

--- Also, you can't really hold a button for 33 seconds around Monaco
--- It is best for everyone if we pretend ERS is "built in" to the engine

-- Realism: DRS is too powerful
--- Reduced DRS DRAG STRENGTH FACTOR to 70

-- Realism: DRS changes car balance by 9% (not that much)
--- Reduced DRS LIFT STRENGTH FACTOR to 30

-- Realism: Changed DRS DAMAGE STRENGTH to 50

-- Realism: Changed DRS MAX WETNESS to 0.10 *** IMPORTANT ***
--- They can use DRS on Intermediate Tyres when the track is drying (see 2012-2013).
--- At the moment your DRS turns off instantly, when 2 rain drops fall! (0.01) :(

***************************************************

Plugins\RFE\Config\RFEWeather.ini

- Changed: multi weather=4 (Random, not Scripted)

- Reduced Rain Volume
-- Changed: CamVol = 0.2 (It's too loud on Spectator Cameras)
-- Changed: RainVol = 0.5 (It's a bit loud in the car)

- Changed: RandomMaxOnPathWetness = 0.80(So there's never a "Red Flag")
- Changed: RandomMaxOffPathWetness = 0.85
- Changed: RandomMaxConditions = 0.90 (Heavier Rain)

- Fixed: Timescale Settings (X2.0-2.5x)
-- Slower Track Drying

***************************************************

Plugins\RFE\Config\RFETire.ini

- Added: RFE Copyright Information Comment

- Changed: Tyre Compound from Team Column to Class Column (looks better)
-- "F12014" Class view is just pointless information :)
-- We need to see the Team Names, not the class.

***************************************************

GameData\Vehicles\VFR\F12014\F12014_Engine.ini

- Engine Boost is now "Fuel Saving" in the Reverse Direction
-- I did not want to edit your new engine

-- Fuel Saving Reduces Torque and Horsepower per setting
-- Fuel Saving Reduces Fuel Usage to allow drivers to save fuel

-- Cars will be a lot slower on 10/10 Fuel Saving than 1/10

-- 1/10 Minimal Fuel Saving = QUALIFYING HOTLAP ~ 100L/hour
-- 5/10 Normal Fuel Saving = RACE MODE
-- 10/10 Maximum Fuel Saving = FORMATION LAP

- The Engine heats up more.
-- Drivers must use more Radiator at some tracks.

***************************************************

GameData\Vehicles\VFR\F12014\F12014_Damage.ini

- Changed: FrontWingDetach=1750.0 (Bit easier to knock off Front Wing)
- Changed: RearWingDetach=4000.0 (Stops Rear Wing popping off from nothing)

***************************************************

GameData\Vehicles\VFR\F12014\F12014_Physics.hdv

- Fixed: Disabled Refuelling
-- Changed Pit Timings (League Tweaks (No Randomness (Unfair)))

- Fixed: NumPitStops, to avoid a problem getting stuck in the pits on Stop 3-5.
-- Also set Relative Fuel Strategy="1" in your DriverName.PLR files to avoid any problems

- Realism: Added more turbulence for following cars

- Realism: Added more fine setup changes (Weight Distribution)

- Realism: Limited Rear Weight Distribution to 55.7

- Realism: The Aerodynamics I left the same, so the cars feel the same
-- However I added more drag because the wings are unfair.

-- People can use 40/40 wings at almost any track, with no disadvantage

-- You cannot get high top speeds with 40/40 wings. This is how it should be.
-- The FSR Physics are not the best. I'm surprised at some of the mistakes I have seen.

***************************************************

Considering how much I have fixed, I hope you agree with my changes

This could be released as F1 VFR 2014 2.0 Public.

With these changes, F1 VFR is definitely the most realistic 2014 mod available.

***************************************************

As you can tell, my main focus is providing the most realistic mod available.

But also I have maintained the same car handling as before.

I look forward to your comments :)

Hopefully you will be pleased and release this as F1 VFR 2014 v2.0!

- doser / Tim
- www.EuroRacers.com
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Masculin Scorpion (23oct-21nov) 狗 Chien

MessagePosté le: Mer 16 Avr 2014 - 15:37    Sujet du message: M 1 séat Répondre en citant

volant : https://mega.co.nz/#!fcEkhSoT!4YqVVVcAVtAHkoL19EPNRC1jFFxk9mBsc_q4xf3SL-A
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Féminin Vierge (24aoû-22sep) 鼠 Rat

MessagePosté le: Mar 29 Avr 2014 - 06:44    Sujet du message: M 1 séat Répondre en citant

pour mon chéri ( # gayzou ) : http://www.sendspace.com/file/nl01dr
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Masculin Scorpion (23oct-21nov) 狗 Chien

MessagePosté le: Dim 4 Mai 2014 - 16:08    Sujet du message: M 1 séat Répondre en citant

spasagranmere : http://www.sendspace.com/file/5rdvvt
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